Online role playing games

Online Role Playing Games

Introduction

A wide range of games comprises the Computer Role

Playing Games (RPG). These are types of games where

you are tasked to build a hero or character. As the

game advances, the character then acquires experience

which he or she will use to become more powerful and

obtain new abilities.

A broad genre under the video games category is

electronic role playing games. These games originally

came from the traditional role playing games such as

Dungeons and Dragons. These utilize both the game

mechanics and the settings found in such games.

Online Role Playing Games are RPGs that allows players

to interact with each other in a virtual world. These

interactions may be played either as a single or

multiplayer game. Other features of online role

playing games are similar to computer RPGs.

Characters

These types of games revolve on making or choosing

around one or more avatars and building its

characteristics and experience as the game progresses.

These characteristics then represents the skills of

the gamer himself and how he or she determine game

outcomes. Traditionally, a status screen is displayed

to represent the player’s attributes. It makes use of

numeric values rather than meters, bars and other

simpler abstract graphical representation video games

in general utilizes.

Settings

Another special feature of role playing games is its

fictional high-fantasy setting. Usually, these are

derived from science fiction themes or space opera.

There are only a few that take place in modern or

historical settings. However, games such as Bloodlines

("gothic punk"), Arcanum (steampunk), Darklands (a

combination of medieval German legend and history),

Fallout (post-apocalyptic), and Mount and Blade

(Medieval Europe with no magic or fantasy) are

exceptions to these trends.

Missions

A group of characters or a party, usually different

players, join forces to accomplish a "quest" or a

mission. Challenges and enemies, usually inspired by

science fiction, classical mythology, and more

commonly, fantasy fictions, are faced by the

adventurers along the way.

Examples of challenges are defeating the evil boss,

rescuing a princess, or clearing a dungeon of

monsters. To know and receive his quest, the player

might find it necessary to talk to an NPC. Missions

may also include item fetch quests, locational puzzles

(such as opening locked doors by means of a hidden

lever or a key), or engaging in dialogues.

A number of games are made up of smaller quests in a

predetermined sequence and are played as a linear

narrative. However, games such as Fallout, contain

nonlinear gameplay and multiple quest solutions

through multiple endings and branching plots. How the

quests are approach varies on different character

builds. Methods such as violence, bribery, subterfuge,

or diplomacy may be used depending on the character

divergent of its skill.

Developments

It is difficult to affirm definitely where this genre

will be headed because of it rapid development and the

different numerous titles within the genre. However,

developments have been made. One of these improvements

is the "raid", or the raid group quest. Large groups

of players (twenty or more) are able to participate in

the "raid".

Another online role playing game improvement is the

use of instance dungeons which keep the group isolated

from the rest of the game world. This reduces the

amount of data that is sent to and from the servers,

thus decrease lag. It also lessens competition.

Instance dungeons can be found on World of Warcraft

"raids" as well as all of the Guild Wars combat area.

The internet and orpgs - pros and cons

The Internet and ORPGs - Pros And Cons

With the advent of the Internet, online games have

been played over computer networks. Over the year, the

online gaming has expanded and provided a large

influence to the overall expansion computer networks

from the popular growth of Internet access itself and

the local networks to the Internet.

These online games can vary from games that are text

based to complex graphical and virtual games which are

simultaneously populated by many players all over the

world. Nowadays online gaming has become a social

activity because of the online communities

incorporated into the recent online games.

The rising popularity of flash and java and internet

revolution made video streaming, audio streaming, and

a whole new set of user interactivity possible. When

Microsoft began including flash players as a

pre-installed component of "internet explorer", the

Internet shift from a data/information source to also

offer on-demand entertainment.

Flash Players

When flash players were included into the internet

explorers, it gave way for web sites to offer games to

the web surfers. World of Warcraft, Final Fantasy XI

and Lineage II are among the most popular online games

to date.

These games charge monthly fees to their subscribers

so that they may be able to access the services and

avail the services they need. However, games such as

Guild Wars, do not charge monthly fees to their

subscribers.

Massive Multiplayer Online Games (MMOG’s)

With the advent of broadband internet access, massive

multiplayer online games were made possible especially

in developing countries. Using the internet, MMOGs

became very popular to children, teens, and young

adults because the internet allows thousands of

players to play and participate in the same game at

the same time.

Massive multiplayer online role-playing game (World of

Warcraft), Massive multiplayer online real-time

strategy (Mankind), and Massive multiplayer online

first-person shooter (Dark Fall) are one of the most

popular styles of MMOG’s.

Pros and Cons of Online Games

Because of the growing access to broadband internet,

gamers can play there favorite online role playing

games from the comfort of their own home while

interacting with the other gamers even without meeting

them yet.

Here are some advantages and disadvantages of playing

online games at home:

Pros

Online games provide privacy. Online gaming can be

played at home rather than go to internet cafйs with

other people lining up just to play the same game.

Online games are cheaper. Because you can play from

the comfort of your own home, you can play for as long

as you can without paying for large amounts in the

internet cafйs.

Online games are safe. Online gamers need not to go

out of their homes so as to guarantee safety. You also

need not to reveal your true identity to other players

while maintaining interaction with them.

Cons

Online games are time consuming. These games are quite

competitive and one needs time to think of strategies

and accomplishing their goals. They also need to spend

large amounts of time to keep up with other players.

Online games lessen social interaction. Because of the

large amount of time players spend in front of the

computer and interacting with other gamers mostly

through chat, they become impersonal in dealing with

people. They would rather spend the entire day

interacting through chat than actually meeting and

talking to individuals in person.

Online games can cause eye strain and head ache. While

most online games are fun to play with, they can

become very addictive to the majority of players.

Spending large amounts of time in front of the monitor

not only prove to be eye straining but can cause

prolonged head ache even if they stop playing the

game.

Massively multiplayer online role playing games

Massively Multiplayer Online Role Playing Games

The Online Role Playing Game

Massively multiplayer online role-playing game

(MMORPG) is a computer role-playing game where a large

number of players meet and play with each other in a

virtual world. Richard Garriott coined the term

MMORPG. He is the creator of Ultima Online, the game

which popularized MMORPG.

As in most role-playing games, players take roles in a

fictional fantasy world. In the virtual world, the

player takes control of the character and his

abilities. In every game there are different

characters with different traits and abilities. Most

MMORPG characters are categorized into melee, ranged,

and magic users. Players have the option to choose

from these variety characters to match their

personality with the avatar. MMORPG’s Difference From

The Average Computer Role Playing game

MMORPG can be distinguished from normal computer

role-playing games by the number of players and the

virtual world where the game is situated. While

single-player computer role playing games is limited

to one player, MMORPG can host thousands of players at

a time.

Another difference between the two is the world that

surrounds the game. Computer role-playing games are

situated in a setting which is repetitive and

constant. Each time the player plays the game, the

same event is repeated since the game was programmed

that way. On the other hand, the MMORPG’s environment

continues to evolve whether the player is online or

away from the game.

Cost of Online Role-Playing Games

Since MMORPG has become very popular over the world,

revenues have risen dramatically over the years to

keep up with the demand of online gamers world wide.

As of 2005, about half a billion US dollars have been

allotted to MMORPG and about one billion dollars have

been allotted to the western revenues alone.

Economics on MMORPG

Most online role-playing games feature living

economies. Virtual items and currency have to be

gained while playing the game and have definite value

for the players. Such a virtual economy can be

analyzed and has value in economic research and can

even have a dramatic impact on the economies of the

real world.

Edward Castronova, one of the early researchers of

MMORPGs, demonstrated that there is an existing

supply-and-demand market for virtual items, even

crossing over with the real world. Some of the

crossover requirements are the following: The player’s

ability to sell in-game items for virtual currency,

trading of items which have the similar value, the

purchase of game items with real money, and the

exchange of real money with in-game money.

The idea of exchanging real currency virtual currency

or in-game items has had a significant effect on both

the players and game industries. Some people even make

a living out of the virtual economies. These people

are termed as "gold farmers" and can be employed

through the game shops or private forums. Game

publishers usually prohibit the exchange of real

currencies with in-game items or virtual money

however, these exchanges are hard to control and due

to the necessity of an item or virtual money, many of

the players offer real money exchange. There are some

online games which offer a direct link between virtual

economy and real-world economy. A perfect example is

the game "Entropia Universe". In this online game,

real money can be deposited for game money and vice

versa.

Why online role playing games are in demand

Why Online Role Playing Games Are In Demand

History

Online role playing games can trace its history back

to the 1970s, where the earliest multi user games

started to appear. Rogue, a very famous dungeon

crawler, was released in1980. Monsters, items, and

setting were represented by letters. This in turn,

inspired a whole genre of similar clones.

Dungeons and Dragons have long influenced the

development of role playing games. Console playing

games’, such as Final Fantasy and Dragon Quest,

success divided the genre into two: the console role

playing games and the computer role playing games.

This is because of the cultural differences where game

consoles are produced primarily for personal computers

in Japan and role playing games in the Western World.

Online Role Playing Games started as single player

games when it was first introduced. However, with the

advent of the internet, more and more improvements

were made on role playing games. What started as a

game for one now has all people coming from different

countries playing together in one game. Multiplayer

options have grown remarkably big that game companies

find ways to improve it over and over again. With

these improvements came massively multiplayer online

role playing games (MMORPGs) that continued to make

online gaming more popular each year.

RPGs

Role playing games are games where the participants or

players assume roles of certain fictional characters

and follow stories as the game process continues.

These characters are usually called avatars and can be

customized according to the player’s preferences.

Participants determine their character’s actions

whether it succeed or it fails. Like any other game,

online role playing games also have guidelines and

formal system of rules and mechanics that has to be

met. Within this rules, the participant can improvise

and shape the outcome and direction of the games.

Stories

The games are based around stories which are mostly

adventure and fictional in type. Online role playing

games centers around fantasy and mythological genre

were the participant has to achieve a certain goal to

advance further into the game. These goals are

sometimes called "quests" or mission. They involve

chasing of dragons from the city, saving a damsel in

distress, or fighting evil masters and wizards. How

one wins these fights depends on their character’s

strength, characteristics, and skill.

More About the Characters

Players are given options on how they want to improve

their character’s performance. They can modify this

through enhancing their character’s skills,

attributes, equipment, and special abilities. In most

RPGs, these improvements are offered as rewards for

accomplishing missions and overcoming certain

challenges. These rewards have to be earned.

Status Bars

Unlike traditional video games where health or a

character’s attributes are displayed on colored status

bars and meters, online role playing games have a more

complicated way in displaying status levels. Instead

of the simpler abstract graphical representation, they

make use of numeric values which are constantly

updated each time the character scores or takes a hit.

These numerical values are displayed on the status

screen of each player.

Multiplayer Options

Originally, role playing games were offered only a

single player experience. However, with the advent of

the internet, multiplayer modes gained popularity and

rose sharply during the middle of the 1990s. Diablo

was among the first to come up with multiplayer games.

And with that, these multiplayer games became into

massively multiplayer online role playing games

(MMORPGs). Everquest is an example of these.

Getting to know computer role playing games

Getting To Know Computer Role Playing Games

Overview

Online Role Playing Games, or sometimes refereed to as

Computer Role Playing Games, are a wide range of games

that requires the player to build a hero or a

character based on his preferences and fancy. These

are types of games where one interacts with other

players in the virtual world (usually in groups).

As the game advances, the player’s character should be

able to acquire experience as he or she will be

needing this in order to succeed with other rounds or

quests. The character must be able to become more

powerful and should be able to obtain new and advanced

abilities.

Electronic role playing games is a broad genre under

the video games category. These were the early

beginnings of inline role playing games. These games

were originally from Dungeons and Dragons, a

traditional role playing game which had been the basis

for advance online role playing games nowadays. The

game mechanics and the settings of the games were

formatted from this game.

Interactions in online role playing games are done in

the virtual world using the internet. These may be

done individually (single player games) or with a

group of friends or team mates (multiplayer games).

Computer role playing games offer almost identical

features with online role playing games.

Avatar

Online role playing games revolves on making or

building your own character. These characters are also

called avatars. More often, players find it fun and

put effort in choosing their avatars. There are

different abilities that your avatar can excel on.

However, the abilities and powers of the characters

depend on the progression of the game.

The characters represent the skills and abilities of

the player himself. It shows how he or she decide or

control the game outcomes. A status screen displays

the attributes of the player and his character. It

uses numerical values instead of meters, bars, and

other simple abstract graphical representation that

the usual video games utilize.

Fantasy Setting

A fictional and high fantasy setting is another

feature of online role playing games (and other RPGs

in general). These settings come from science fiction

or space opera themes. However, some online RPGs also

utilize historical settings and backgrounds.

Exceptions to these trends are online role playing

games such as Bloodlines ("gothic punk), Arcanum

(steam punk), Darklands (a combination of medieval

German legend and history), Fallout

(post-apocalyptic), and Mount and Blade (Medieval

Europe with no magic or fantasy).

Quests

Team members or a group of characters (usually called

a party) join forces to complete their missions

(usually called "quest"). However, a single player may

also do this by himself with the help of other

players. These quests are usually fantasy fiction

inspired. But classical mythology and science fictions

are also used as basis for the missions.

These missions comprise different adventures along the

way. Some challenges are defeating the evil boss,

rescuing a princess, or clearing a dungeon of

monsters. Some games require the character to talk to

a Non Player Character (NPC) to know and receive his

or her mission or quest.

Fetch quest, locational puzzles (such as opening

locked doors by means of a hidden lever or a key), or

engaging in dialogues are some of the requirements to

proceed to the next level or challenge.

Majority of the online role playing games are played

as a linear narrative. Meaning, one plays the game in

a predetermined sequence. They just have to comply

with the requirements for the next level to complete

the entire mission.

The advent of online role playing games

The Advent Of Online Role Playing Games

Background

The genre of role playing video game history can be

traced back to the mid-1970s. These were the results

of early university mainframe text-based RPGs on

Unix-based computers (such as pedit5, dnd, and

Dungeon) and PDP-10. The 1980s paved way for the

release of a very popular dungeon crawler, Rogue. A

deep system of gameplay was observed in the settings,

items, and monsters. Because of this, new genres of

"roguelike" clones were made.

Dungeons and Dragons is the most influential among the

role playing games made. Improvements were made since

its release. In 1988, SSI formed a series of "Gold

Box" Computer Role Playing Games with Pool of

Radiance. These were based on the Advanced Dungeons

and Dragons rules and featured an overhead tactical

display for combat and a first-person display for

movement.

The initial role playing games presented only a single

player experience for its players. However, with games

such as Diablo, multiplayer modes of the games quickly

became popular in the mid-1990s. These in turn, grew

to massively multiplayer online role-playing games

(MMORPGs) with the dawn of the internet. Everquest and

many other games were fashioned into MMORPGs.

The game mechanics and the settings found in newer

role playing games were derived from their traditional

counterparts, most especially Dungeons and Dragons.

Almost all game stories involve a party or a group of

characters that join forces to complete a "quest" or a

mission. Numerous enemies and challenges await the

players. As the game progresses, these challenges

become more and more difficult to overcome. Usually,

these obstacles are dragons, monsters, or evil persons

that are inspired by mythology, science fiction, and

more commonly, fantasy.

Character Building

It is dependent on the players how they want their

characters, or avatars, to look like and be like. They

can also modify them based on their skills,

attributes, equipment, special abilities, and

personalities. More often than not, improvements can

be given as gifts or prizes when the player or the

party achieved a certain goal or completed a mission.

In short, they have to earn these rewards in order to

for their characters to become a better player in the

next challenge.

There are different ways of rewarding the characters

of the game for accomplishing the tasks and achieving

their goals. These are based on: the training system

(skill-based system), the skill point system

(level-free system), and the experience system

(level-based system).

Progress Charts

Characters possess a variety of features such as hit

points. A status screen is traditionally displayed on

the player’s monitor. However, unlike the usual video

games, role playing games use numerical values to

describe the character or the game’s status. They do

not make use of the simpler abstract graphical

representations such as bars and meters that video

games utilize.

Interactive Fun

Online role playing games differ from it traditional

RPG counterparts in the sense that it offers both a

single and multi user experience. All online games

allow you to chat with each player no matter where he

or she is. Multiplayer games allow you to be part of a

group as well, playing with or against each other in

order to complete your quest or mission. However, if

you choose to be a single player, you will still be

part of a small group. Being an online player for

sometime, you will find yourself being the leader or

influential member of the group.

With revenues exceeding more than a billion dollars

each year, it is then, with no doubt, that online

gaming encompasses other role playing game genres.

Role playing games - and the fan base grows

Role Playing Games - And The Fan Base Grows

Role Playing Games

Players or participants of Role Laying Games assume

the role of different fictional characters, more

popularly known as avatars, and try to make these

characters victorious with each challenge it faces.

These avatars can be customized and built according to

the preferences of the player. They may determine

where their character may excel. However, as the game

progresses, the character may built up more strength

and powers or otherwise.

Online role playing games also have guidelines and a

formal system of rules and mechanics that needs to be

met. Working around these rules, participants can

shape the outcome and direction of their games.

Background

It was in the mid 1970s when it all started. Online

role playing games was developed from its traditional

counterparts (computer role playing games and video

games). In this year, the earliest multi user games

started to appear. In 1980, Rogue, a very famous

dungeon crawler was released. It was quite different

back then because monsters, items, and settings were

represented by letters. Form then, development of a

new genre of similar clones.

One of the most influential games among all online

role playing games is Dungeons and Dragons. It has a

big effect in the development of online RPGs. The

success of Final Fantasy and Dragon Quest console

games divided the genre of role playing games into

two: the console role playing games and the computer

role playing games. Cultural differences are the

reason behind this classification. Game consoles are

produced primarily for personal computers in Japan and

role playing games in the Western World.

When it was introduced, Online Role Playing Games

began as single player games. However the arrival of

the internet and the virtual world made developments

in online role playing games. After that, players from

all over the world began to enjoy the games in this

genre. They were able to participate in multiplayer

games with players from all parts of the globe.

These games have grown to be an online gamer sensation

that RPG companies discover ways to make it better.

These improvements led multiplayer gaming into

massively multiplayer online role playing games

(MMORPGs) that continued to make online gaming more

popular each year.

Challenges

These games are centered on stories which are more

often than not, adventure and fictional in type. There

are also centered on fantasy and mythological genres.

Players have to reach a certain goal or complete a

mission in order to advance further into the game.

These missions and challenges are often called

"quests".

Some of these involve chasing off dragons, fighting

evil wizards and masters, and saving damsels in

distress. The outcomes of these games are dependent on

the characters strengths, characteristic, and skills.

Little More About the Avatars

As stated, players have the power to customize their

characters according to their preferences. However,

the improvement of there characters are highly

dependent on the course of the game. Enhancing their

character’s skills, attributes, equipment, and special

abilities are important so as to achieve the goal of

the game.

Improvements and achievements are often given as

rewards for accomplishing their quests and overcoming

obstacles. In short, these rewards have to be earned.

Multiplayer Modes

Among the online role playing games, Diablo was the

first to come up with multiplayer options. Multiplayer

modes became popularity during the mid1990s. Then

after, they became massively multiplayer online role

playing games (MMORPGs) because of its popularity.

Mmorpgs - what are they

MMORPGs - What Are They?

Advent of the Internet

Online games are games played over a computer network.

Currently, the term online almost always means the

Internet. During the expansion of online gaming over

the years, it gave a large influence to the overall

expansion of computer networks from local networks to

the Internet and the popular growth of Internet access

itself.

Online games can range from text based games to

complex graphical and virtual games which are

populated by many players simultaneously all over the

world. Many of the recent online games have

incorporated online communities which made it a form

of social activity.

Internet revolution where websites could utilize

streaming video, audio, and a whole new set of user

interactivity was made possible by the rising

popularity of flash and java. When Microsoft began

including flash players as a pre-installed component

of "internet explorer", the Internet shift from a

data/information source to also offer on-demand

entertainment.

Online Games

The inclusion of flash to internet explorers paved way

for web sites to offer games to web surfers. Most the

popular online games such as the popular World of

Warcraft, Final Fantasy XI and Lineage II charge

monthly fees to subscribers to access to their

services, while games such as Guild Wars use an

alternative scheme which offers a no monthly fee.

Most sites let their subscribers play for free by

relying on advertising revenues from online sponsors.

Others, like Runescape, offer people free play while

leaving option of paying for special services and

unlock new content.

Massive Multiplayer Online Games (MMOG’s)

With the growth of broadband internet access in many

developed as well as developing countries, massive

multiplayer online games were made possible. Using the

internet to allow thousands of players to play the

same game at the same time made MMOG’s very popular to

children, teens, and young adults. Massive multiplayer

online role-playing game (World of Warcraft), Massive

multiplayer online real-time strategy (Mankind), and

Massive multiplayer online first-person shooter (Dark

Fall) are one of the most popular styles of MMOG’s.

Advantages and Disadvantages of Online Games

The growing access to broadband internet has made it

possible for gamers to play games at their homes and

at the same time interact with other people without

actually meeting them. Here are some advantages and

disadvantages of playing online games at home:

Advantages:

Privacy. Players have the privilege of playing their

favorite online games at home rather than going into

an internet cafй and line with other people just to

play the games.

Cheaper. Players have the option of playing at home

rather than going out and pay for the hours they play.

Safe. Players can safely play their online games at

home at the same time interact with other players.

Disadvantages:

Time consuming. Online games are very competitive and

to compete means spending a large amount of the

player’s time playing online just to keep up with the

other players.

Less social interaction. Most of the online players

play at home and spend most of their time in front of

the monitor. Although players interact with other

players online, they still spend less time actually

meeting the person and interacting with them

personally rather than in front of a monitor.

Eye strain and the occasional head ache. Online games

are very addictive to the majority of the players.

They spend most of their time playing the game and

some even spend the whole day in front of the

computer. The strain on the players eyes vary on how

long they play the game. While spending the whole day

staring at the monitor, the eyes are strained more

often than usual and even after they stop, their brain

is over used the occasional head-ache is often felt.

The development of online role playing games

The Development Of Online Role Playing Games

Background

The mid 1970s gave birth to a new genre of role

playing video games. Online RPG were the results of

early university mainframe text-based role playing

games on Unix-based computers (such as pedit5, dnd,

and Dungeon) and PDP-10.

When the 1980s came, Rogue, a very popular dungeon

crawler, was released. Because of this, a deep system

of gameplay was observed in the settings, items, and

monsters. As a result, new genres of "roguelike"

replicas were made.

One of the most influential among the role playing

games invented was Dungeons and Dragons. Ever since

its release, improvements have been made on online

role playing games in general. In 1988, SSI formed a

series of "Gold Box" Computer Role Playing Games with

Pool of Radiance. The rules were based on Advanced

Dungeons and Dragons. It also featured overhead

tactical displays for combat and a first-person

display for movement.

Initially, role playing games offered only a single

player mode of playing. But with the advent of games

like Diablo, multiplayer options of the games became

available and quickly became all the rage especially

in the mid-1990s. With more success, these multiplayer

games became massively multiplayer online role-playing

games (MMORPGs) with the advent of the internet. Games

such as Everquest where produced as MMORPGs.

Dungeons and Dragons and other traditional ORPGS

became the basis for the game mechanics and the

settings found in the new role playing games.

They all involve a team, group of characters, usually

called a "party" that join together to accomplish a

mission or quests. Challenges and enemies await the

players and they become more and more difficult to

overcome as the game progresses.

Some obstacles are dragons, monsters, or evil wizards.

Most of these are inspired by science fiction,

mythology, and fantasy.

Rewards and Points

The players themselves build their own avatars or

characters. They also have different options on how

they can modify these characters basing on their

skills, attributes, equipment, special abilities, and

personalities.

However, the improvements of their characters are

highly dependent on how they play the game. New

powers, equipment, and better health are given as

rewards and prizes for achievement of their goals and

accomplishment of quests. It can also be given as

reciprocate to the service they offer to the locals of

the fantasy setting.

Rewarding the characters may be done based on these 3

systems. The training system awards the characters

with proficiency in using equipment. With training and

practice, the character will become more accustomed to

it.

The skill point system rewards the character skill

points based on the quests he or she completed.

The experience system awards the player with

experience points upon winning battles and destroying

monsters in the game.

Complex Fun

Normally, status screens are displayed on the gamer’s

monitor to know the attributes and hit points of the

character. It uses a more complex abstract graphical

representation because bars and meters are not

utilized in describing the character’s status.

Instead, numerical values are designated to do the

job.

Multiplayer Experience

Single and multiplayer options are available with

online role playing games. These games allow you to be

part of a group or a team. They give chance for player

to player interaction through chat. A sense of

competition is also experienced during battles with

other teams.

With revenues exceeding more than a billion dollars

each year, it is then, with no doubt, that online

gaming encompasses other role playing game genres.

What the virtual world has to offer - orpgs

What The Virtual World Has To Offer - ORPGs

The Online Role Playing Game

The venue is the virtual world. Numerous individuals

participate, meet, and play with each other. These are

the occurrences in massively multiplayer online

role-playing game (MMORPG). These are computer role

playing games which developed from continuous

improvement of online multi user games. It was Richard

Garriott who coined the term MMORPG. He is the creator

of the game which popularized MMORPG, Ultima Online.

A fictional fantasy world is the usual setting in most

role playing games. The gamers build their own

character (avatar) and take control of the avatar’s

skill and abilities. They can customize their avatars

to match their personality. Every game in the online

RPGs comprises of different characters with different

trait and responsibilities. They can be categorized

into melee, ranged, and magic users.

What Makes MMORPGs Different

Massively multiplayer online role playing games can be

recognized from the usual computer role playing games

by the number of players and the virtual world where

the game is situated. Computer role playing games can

only cater to single player modes whilst massively

multiplayer online role-playing games can cater to

thousands of gamers at one time.

The world that the game is themed from is another

factor that differentiates the two genres. A

repetitive and constant setting is found on computer

role playing games. Because of the way it is

programmed, each time the gamers in computer RPGs

plays a game, the same episodes are repeated.

On the contrary, MMORPGs’ provide an environment that

lives on its own. That means that even if the player

is away or online, the game continues to evolve and

"live".

Increasing Revenues

Because of the popularity MMORPG has gained, it is not

surprising to know that revenues rose dramatically

over the years just so it could keep up with the world

wide demand of online gamers.

In 2005 alone, about half a billion US dollars have

been given to MMORPGs. Western revenues have been

allotted with about one million dollars.

Economics

Most online role-playing games feature living

economies. Virtual items and currency have to be

gained while playing the game and have definite value

for the players. Such a virtual economy can be

analyzed and has value in economic research and can

even have a dramatic impact on the economies of the

real world.

One of the early researchers of MMORPGs, particularly

Edward Castronova, stated that the supply-and-demand

market for virtual items is existing. It even crossed

over the real world as much as the virtual one.

Crossover requirements are some of the following: The

player’s ability to sell in-game items for virtual

currency, trading of items which have the similar

value, the purchase of game items with real money, and

the exchange of real money with in-game money.

The idea of exchanging real currency virtual currency

or in-game items has had a significant effect on both

the players and game industries. People who make a

living out of the virtual economies are termed as

"gold farmers" and can be employed through the game

shops or private forums.

Real currencies in exchange for virtual money and

in-game items are usually prohibited by game

publishers. However, because of necessity this

exchange cannot be avoided. An example of this is

"Entropia Universe", an online game that allows real

money in exchange for game money and vice versa.